Conceptualization
- conversations
- 224
- Locations
- 16
Description
COOL FOR: CREATIVES. PSYCHEDELIC FANCIERS. CRITICS.
Conceptualization has a special role it wants you to play in this world – not the role of cop, but of Art Cop. It enables you to make fresh associations, to delve into world-concepts from Jan Kaarp’s postmodernist karperie, to Revachol’s arabesque architectural style dideridada, and even the concept of HARDCORE – and then, importantly, to add your own contribution to these works.
At high levels, Conceptualization makes you go big – perhaps too big. It is ostentatious, demanding grand displays. Why live life when you can throw yourself into a live volcano? At low levels, however, you will be unable to see the world in a creative light. You’ll be unable to contribute to conversations in an art gallery. Only boring people will invite you to their dust parties.
Where
16Tasks
130- Investigate Doomed Commercial Area
- End-of-day debrief with Kim
- The Missing Insects Case
- Find the traffic hooligan
- Meet Lilienne at Land's End
- Replace lost boule
- Make truce with Cuno
- Find your other shoe
- Interview cafeteria manager
- Inspect victim's body
- Report your badge missing
- Find money for rent and pay Garte
- Pay for damages
- Find smokes and smoke them
- Talk to Garte for Sylvie
- Talk to Joyce about the pale without Kim
- Track down your badge
- Who put the clothes in the trash?
Dialogue
224- Out of old habit he still snaps his fingers at you -- but then stops immediately…
- The edges of the pages are worn and smudged. A lot of people have read about the Devil…
- In the shadowy depths of the gap between the gates... there is nothing. Not even a single…
- "Be careful out there. Sea's calm as death, but still... there are ruins underwater. You…
- The man nods at you, checks his watch and sighs, "Ai-ai-ai..."
- The air outside is brisk, the lieutenant is silent for a moment. He listens to the…
- Wow, you work hard.
- As you turn, a bright light catches your eye, making you squint.
- Hey, so we've been monitoring you internally, and now we know your copotype.
- "Always a pleasure to see an officer of the law!"
- "Think you can hang our brother and then just fucking talk your way out of it?" His eyes…
- The motor carriage looks very sad sitting all alone in the ice.
- You see a heavy steel door with a prominent dimple lock. It's painted blue.
- The scaffolding around the old monument has been taken down. In its place are the spoils…
- She's crying, too heartbroken to notice you standing next to her.
- "I have nothing to say to you. Get out of my sight."
- "The legend returns. You know the deal, legend-man. Smokes are smokey, pilsner... gets…
- "Hello! Isn't this a fine morning?" He nods to you, smiling.