Speakers
Conceptualization
- conversations
- 224
- Locations
- 16
Description
COOL FOR: CREATIVES. PSYCHEDELIC FANCIERS. CRITICS.
Conceptualization has a special role it wants you to play in this world – not the role of cop, but of Art Cop. It enables you to make fresh associations, to delve into world-concepts from Jan Kaarp’s postmodernist karperie, to Revachol’s arabesque architectural style dideridada, and even the concept of HARDCORE – and then, importantly, to add your own contribution to these works.
At high levels, Conceptualization makes you go big – perhaps too big. It is ostentatious, demanding grand displays. Why live life when you can throw yourself into a live volcano? At low levels, however, you will be unable to see the world in a creative light. You’ll be unable to contribute to conversations in an art gallery. Only boring people will invite you to their dust parties.
Where
16Tasks
130- Investigate Doomed Commercial Area
- End-of-day debrief with Kim
- The Missing Insects Case
- Find the traffic hooligan
- Meet Lilienne at Land's End
- Replace lost boule
- Make truce with Cuno
- Find your other shoe
- Interview cafeteria manager
- Inspect victim's body
- Report your badge missing
- Find money for rent and pay Garte
- Pay for damages
- Find smokes and smoke them
- Talk to Garte for Sylvie
- Talk to Joyce about the pale without Kim
- Track down your badge
- Who put the clothes in the trash?
Dialogue
224- Conversation · Mainframe
- Conversation · Payphone
- Conversation · Tiago
- Conversation · Soona, the Programmer
- Conversation · Lilienne, the Net Picker
- Conversation · Map Wall
- Conversation · Man from Hjelmdall Series
- Conversation · Shelf of Crime Novels
- Conversation · Mountain of Board Games
- Conversation · Shelf of Biographies
- Conversation · Horrific Necktie
- Conversation · Gaston Martin
- Conversation · Interfacing
- Conversation · Sylvie
- Conversation · Cuno
- Conversation · Pile of Eternite
- Conversation · Evrart Claire
- Conversation · Easy Leo