Speakers
Inland Empire
- conversations
- 271
- Locations
- 17
Description
COOL FOR: DREAMERS. PARA-NATURAL INVESTIGATORS. MENTAL CREATORS.
Inland Empire is the unfiltered wellspring of imagination, emotion, and foreboding. It enables you to grope your way through invisible dimensions of reality, gaining insight into that which sight can’t see. What’s really going? What do these enigmatic riddles mean for the world-fate?
At high levels, Inland Empire animates the inanimate. You’ll have conversations with your clothing, conversations that may change the course of the investigation if you’re not thrown in the loony bin first. With low Inland Empire, however, you’ll be void of imagination – and character. And then how will you shape the cosmos?
Where
17Tasks
134- Prove your authority to Titus Hardie
- Look for Ruby on the coast
- The pissing competition
- Find the bullet before you get fooled
- Ask the pétanque player about may bells
- Ask René about the photo
- Find the armoured gloves
- Do not talk to René and Gaston
- Get yourself organised
- Take on la responsibilité
- Become a man of plenty
- Talk to Garte, Lieutenant Love
- Where is the rest of the armour?
- Inspect the traps
- Return to the dead body with Kim
- What happened to the previous forewoman?
- Find the Insulindian Phasmid
- Find booze and drink it
Dialogue
271- Conversation · Pissf****t
- Conversation · Cargo Container Door
- Conversation · Mega Rich Light-Bending Guy
- Conversation · Stained Glass Window
- Conversation · Shelf of Paranormal Books
- Conversation · Acele
- Conversation · Acele
- Conversation · Andre
- Conversation · Logic
- Conversation · Hawthorn Tree
- Conversation · Perception (Hearing)
- Conversation · Idiot Doom Spiral
- Conversation · Inland Empire
- Conversation · Working Class Corpse
- Conversation · Inland Empire
- Conversation · Bed
- Conversation · Medicinal Purposes of the Pale
- Conversation · Dick Mullen and the Mistaken Identity