Interfacing
- conversations
- 128
- Locations
- 15
Description
COOL FOR: MACHINISTS. TINKERERS. INSTRUMENT PLAYERS.
Interfacing wants you to connect to machines: to use and improve them, because that makes you a better human organism. It enables you to understand interactions with machines – be that how to repair the motor of a Kineema motor carriage, how to analyze the way a suspect used a pen, or how to re-figure electrical circuits. It even lets you steal keys off a keyring without being noticed.
At high levels, Interfacing will isolate you from society – why bother with people when you can talk to machines? And why bother with things like money when you can just pocket that display sandwich? At low levels, however, you will have a crucial part of the world cut off from you. People use machines to commit crimes all the time – if you can’t understand how a crime was accomplished, how can you solve it?
Where
15Tasks
110- Get a reality lowdown
- Help ravers start a nightclub
- Sync the sines with Noid
- Solve the Egg Head puzzle
- Confront Hardie boys about drug trade
- Hardie and the Pigs
- Get the whole story from Titus
- Extract a confession from the Deserter
- Take stuffed bird to Garte
- Offer figurines to Dolores Dei
- Find the murder weapon
- Ask gardener about gardening in March
- Interrogate the vigilantes
- The doomed hostel?
- Inform Dicemaker about the Source of Doom
- Inform Plaisance about the Source of Doom
- Open the blast door
- Find Idiot Doom Spiral's jacket
Dialogue
128- Out of old habit he still snaps his fingers at you -- but then stops immediately…
- A sulphur-crested cockatoo sits on the cover, its beak slightly open. It looks as if the…
- "Be careful out there. Sea's calm as death, but still... there are ruins underwater. You…
- "I've got some good news." The lieutenant smiles. "I took care of the body. The thought…
- The cabinet is cleaned out, emptied.
- "Always a pleasure to see an officer of the law!"
- On the table you see a bowl of water, a rough soap, and next to it a small hand mirror. A…
- The motor carriage looks very sad sitting all alone in the ice.
- You see a heavy steel door with a prominent dimple lock. It's painted blue.
- The woman stands, slumped. She looks catatonic under her mountain of RCM paraphernalia…
- Machine's keyboard is still illuminated, revealing virescent PLAY and PRINT buttons.
- A metal payphone under a yellow plastic dome. There's a bitter, caustic taste on the tip…
- "Yes, what is it?" She doesn't look up from the keyboard.
- A shabby door hangs oddly on its hinges, secured to the doorframe with a safety chain. An…
- This door has been closed with a padlock. A chalk-drawn number on the board says #11.
- Several maps have been attached to a bulletin board hidden inside the alcove. They're…
- Droplets of rain fall on the white-on-blue police livery of the motor carriage.
- "I can't believe it's snowing again..." The young woman resting by the wheelbarrow sighs.