Speakers
Interfacing
- conversations
- 128
- Locations
- 15
Description
COOL FOR: MACHINISTS. TINKERERS. INSTRUMENT PLAYERS.
Interfacing wants you to connect to machines: to use and improve them, because that makes you a better human organism. It enables you to understand interactions with machines – be that how to repair the motor of a Kineema motor carriage, how to analyze the way a suspect used a pen, or how to re-figure electrical circuits. It even lets you steal keys off a keyring without being noticed.
At high levels, Interfacing will isolate you from society – why bother with people when you can talk to machines? And why bother with things like money when you can just pocket that display sandwich? At low levels, however, you will have a crucial part of the world cut off from you. People use machines to commit crimes all the time – if you can’t understand how a crime was accomplished, how can you solve it?
Where
15Tasks
110- Find one armour piece
- Find all armour pieces
- Inspect the phasmid
- Question Klaasje about the tape
- Investigate apartment #10 for the cleaning lady
- Read the watermarks
- Fridge victim's body
- Find Morell, the Cryptozoologist
- Split a 'kilo' with Cuno
- Help Soona with her project
- Make van Eyck's jam harder core
- Getting the Hanged Man's boots
- The smoker on the balcony
- Extract a motive
- Confront the Pigs and get your gun back
- Track down your gun
- Address Gaston's cheating in the pétanque game
- Get topping pie from Gary