Kim Kitsuragi
- conversations
- 402
- Locations
- 16
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
402- Someone has left an unidentifiable article of clothing on this railing. It smells really…
- Winter, slow to let go of Revachol, flecks some more wet snow from above...
- "My style? What about it?"
- The smell... It's awful and familiar.
- Was that -- could it be -- the Col Do Ma Ma Daqua?! No. It's probably just your…
- The Delta Logistics Company truck stands here waiting, reflecting white light from the…
- It's colder outside than you were expecting. You see the lieutenant, standing there, a…
- There's really no point in manipulating anyone. You're chummy. Just go on and ask!
- "Okay..." He eyes you sceptically. "I already did my best to inform you. I don't really…
- "Cuno, I found your shack." (Point to the shack.)
- "No. Cuno doesn't give a fuck about bugs."
- "Fucking right, pig. Cuno's filling bath tubs with that shit. Cuno's a kingpin."
- "That's charming."
- This is the nightwatchman's booth. The name on the door reads René Arnoux.
- "I found someone who saw the hanging. A witness."
- Establish authority in their eyes.
- "I talked to Joyce. The merc you hanged -- his friends are coming for you."
- The payphone hangs mutely on the wall. There isn't much more to do here.
Notes
461- "Then let's go."
- The lieutenant merely nods.
- The lieutenant nods in agreeance.
- "I assure you, it was him."
- "I feel good about our work here today." The lieutenant nods. "It's all about the little things -- like bringing people random stuffed animals."
- "Wonderful."
- "Hmmm, that's a fair point. Alright, for the good of the investigation, what do you want to know?"
- "Wouldn't that be something? And who could say it's not true? If you really don't remember anything... how would you know?" The thought makes him uneasy. "We…
- "I'm relieved that you agree," he says, then pauses.
- "I hope you do."
- "Okay -- let's talk about it. You stole the boots." He looks at the gleaming technological footwear you're sporting.
- "Oh? You will?" He raises his collar. His eyes narrow. "Then I will help you to do so. Now..."
- "Really?" The lieutenant gives you a look, thorough as if performing triage. "You look fine to me."
- "So no, I don't think they sent you as a joke. And even if they did, they are in for a surprise."
- "Binoclard? Is that how they do things over at the 41st? No wonder your clearance rate is so low."
- "Are you sure? Who could say it's not true? If you really don't remember anything.... how would you know?" The thought makes him uneasy. "We should move."
- The lieutenant blinks, his mouth slightly open and his body motionless. A microsecond passes.
- "I see, yes. You're what we call a bad ass, aren't you?" He makes little quotation marks around the words, indicating he is unsure of its actual badassery.