Kim Kitsuragi
- conversations
- 402
- Locations
- 16
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
402- A shabby door hangs oddly on its hinges, secured to the doorframe with a safety chain. An…
- This door has been closed with a padlock. A chalk-drawn number on the board says #11.
- The woman gazes steadily at the waves. A sudden gust picks up her dark hair and lets it…
- As you look at the floorboards in this corner of the shack, it's clear one of them isn't…
- Several maps have been attached to a bulletin board hidden inside the alcove. They're…
- The display rack is brimming with worn paperbacks featuring an extremely muscular…
- Shelves filled to the brim with crime novels featuring the supposedly stalwart Vespertine…
- "This isn't going very well."
- The lieutenant clears his throat. "Detective -- aren't you forgetting something?"
- The lieutenant clears his throat. "Detective -- aren't you forgetting something?"
- Bratan, now is the time!
- "Oh... sorry, officer... What do you want?"
- The girl is ignoring you. It's like you don't exist at all as far as she's concerned.
- Droplets of rain fall on the white-on-blue police livery of the motor carriage.
- "Hey, Sylvie, it's the police again."
- "Cuno cares now."
- An inconspicuous pile of the roofing material, eternite.
- "Mr. Du Bois! Every worker for himself, right?" He smiles a wide sly smile. "What can I…
Notes
461- "Then let's go."
- The lieutenant merely nods.
- The lieutenant nods in agreeance.
- "I assure you, it was him."
- "I feel good about our work here today." The lieutenant nods. "It's all about the little things -- like bringing people random stuffed animals."
- "Wonderful."
- "Hmmm, that's a fair point. Alright, for the good of the investigation, what do you want to know?"
- "Wouldn't that be something? And who could say it's not true? If you really don't remember anything... how would you know?" The thought makes him uneasy. "We…
- "I'm relieved that you agree," he says, then pauses.
- "I hope you do."
- "Okay -- let's talk about it. You stole the boots." He looks at the gleaming technological footwear you're sporting.
- "Oh? You will?" He raises his collar. His eyes narrow. "Then I will help you to do so. Now..."
- "Really?" The lieutenant gives you a look, thorough as if performing triage. "You look fine to me."
- "So no, I don't think they sent you as a joke. And even if they did, they are in for a surprise."
- "Binoclard? Is that how they do things over at the 41st? No wonder your clearance rate is so low."
- "Are you sure? Who could say it's not true? If you really don't remember anything.... how would you know?" The thought makes him uneasy. "We should move."
- The lieutenant blinks, his mouth slightly open and his body motionless. A microsecond passes.
- "I see, yes. You're what we call a bad ass, aren't you?" He makes little quotation marks around the words, indicating he is unsure of its actual badassery.