Perception (Hearing)
- conversations
- 106
- Locations
- 12
Where
12Tasks
98- Work with the Children of the Big Sea
- Open apartment door for Evrart
- Get two signatures for Evrart
- Turn back the wheels of time
- Interview the Sunday friend
- Find your heraldic bird
- Get a reality lowdown
- Help ravers start a nightclub
- Sync the sines with Noid
- Solve the Egg Head puzzle
- Confront Hardie boys about drug trade
- Get Acele to talk about her associates
- Ask Evrart about Acele and the drug lab
- Buy FALN pants from Cuno
- Get the whole story from Titus
- Extract a confession from the Deserter
- Take stuffed bird to Garte
- Offer figurines to Dolores Dei
Dialogue
106- "It's always nice to see you here. You bring good energy."
- You see a set of tattered curtains blocking the way to another room. A strange cage-like…
- The door is closed.
- "Hmm-hmm-hmm..." She's still searching for a book, her eyes wandering over the colourful…
- An old call box with a matrix of push buttons lists all the companies in the East Delta…
- A thick layer of coal dust covers the furnace, colouring it pitch-black.
- In the shadowy depths of the gap between the gates... there is nothing. Not even a single…
- The skiff bobs in the calm waters. It has nothing more to do.
- "Always a pleasure to see an officer of the law!"
- "Think you can hang our brother and then just fucking talk your way out of it?" His eyes…
- The skiff is swaying on the waves by the dock.
- The motor carriage looks very sad sitting all alone in the ice.
- She's crying, too heartbroken to notice you standing next to her.
- "I have nothing to say to you. Get out of my sight."
- The ageing alcoholic is still there, breathing... The air in the room is stale.
- Machine's keyboard is still illuminated, revealing virescent PLAY and PRINT buttons.
- A metal payphone under a yellow plastic dome. There's a bitter, caustic taste on the tip…
- "Yes, what is it?" She doesn't look up from the keyboard.