Physical Instrument
- conversations
- 155
- Locations
- 11
Description
COOL FOR: MUSCLE MEN. BARE-KNUCKLE BRAWLERS. GYM TEACHERS.
Physical Instrument is not only your muscles and your skeleton – it is your ability to use them effectively. It enables you to do push-ups, sit-ups, knock-out punches and 360-degree spin-kicks. It's a one size fits all solution to thriving and surviving in a physical world.
At high levels, Physical Instrument breaks doors, chains, and bones, and it makes you laugh at the namby-pansies who can’t. You’ll be manned-up, encouraging others to curl iron until they’re manned-up too. At low levels, however, you’ll have a hard time arresting anyone who isn’t infirm or already dead. Indeed, engaging in physical confrontations could leave you in either state.
Where
11Tasks
119- The Jam Mystery
- Call your station's lazareth
- Investigate Doomed Commercial Area
- End-of-day debrief with Kim
- The Missing Insects Case
- Replace lost boule
- Make truce with Cuno
- Interview cafeteria manager
- Inspect victim's body
- Report your badge missing
- Find money for rent and pay Garte
- Pay for damages
- Talk to Garte for Sylvie
- Track down your badge
- Who put the clothes in the trash?
- Style your paperwork
- Read your ledger and name the case
- Wash off the death smell
Dialogue
155- A small mountain of colourful board game boxes. There are numerous types of games for all…
- "Oh... sorry, officer... What do you want?"
- Droplets of rain fall on the white-on-blue police livery of the motor carriage.
- "Cuno cares now."
- "Mr. Du Bois! Every worker for himself, right?" He smiles a wide sly smile. "What can I…
- "Oh hey, mister! I'm not gonna bother you with a long greeting just like we talked about…
- The door number #10 is closed again.
- It's the ledger you found in the trash: a cabbage of papers hanging from the board…
- Your arm reaches out and your eyes close, as if by their own volition. It's dark all…
- Tiles on the cube are still smouldering, casting the framework in a soft glow. Virescent…
- "The performative experience has ended. Good -- what can I help you with?"
- She reaches for the photo; takes it, then holds it in her hand...
- "Oh," she raises her brow as to say -- and?
- "They're good apes, actually."
- "I've got nothing to say to you. Why are you wasting your time?" She crosses her arms.
- "The coppernado is back..." He smirks. "What do you want?"
- "Yes," she looks at you. "What is it?"
- "Again?! I can't believe this shit..." He shakes his head, looking like he really is…