Speakers
Physical Instrument
- conversations
- 155
- Locations
- 11
Description
COOL FOR: MUSCLE MEN. BARE-KNUCKLE BRAWLERS. GYM TEACHERS.
Physical Instrument is not only your muscles and your skeleton – it is your ability to use them effectively. It enables you to do push-ups, sit-ups, knock-out punches and 360-degree spin-kicks. It's a one size fits all solution to thriving and surviving in a physical world.
At high levels, Physical Instrument breaks doors, chains, and bones, and it makes you laugh at the namby-pansies who can’t. You’ll be manned-up, encouraging others to curl iron until they’re manned-up too. At low levels, however, you’ll have a hard time arresting anyone who isn’t infirm or already dead. Indeed, engaging in physical confrontations could leave you in either state.
Where
11Tasks
119- The Jam Mystery
- Call your station's lazareth
- Investigate Doomed Commercial Area
- End-of-day debrief with Kim
- The Missing Insects Case
- Replace lost boule
- Make truce with Cuno
- Interview cafeteria manager
- Inspect victim's body
- Report your badge missing
- Find money for rent and pay Garte
- Pay for damages
- Talk to Garte for Sylvie
- Track down your badge
- Who put the clothes in the trash?
- Style your paperwork
- Read your ledger and name the case
- Wash off the death smell
Dialogue
155- Conversation · Drama
- Conversation · Gaston Martin
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Titus Hardie
- Conversation · Alain
- Conversation · Jean Vicquemare
- Conversation · Composure
- Conversation · The Deserter
- Conversation · Composure
- Conversation · Kim Kitsuragi
- Conversation · Inland Empire
- Conversation · Suggestion
- Conversation · Endurance
- Conversation · Empathy
- Conversation · Cuno
- Conversation · Cuno