Reaction Speed
- conversations
- 170
- Locations
- 14
Description
COOL FOR: SHOT-DODGERS. THINKERS ON THEIR FEET. PINBALL-HEADS.
Reaction Speed is the agility of your body and mind. It is instinct. It enables you to dodge punches, knives, bullets. Also sucker punches of the verbal kind. You'll be more streetwise, never lost for words or lacking a witty comeback. Your mental alacrity lets you connect little details on the fly, working in tandem with your Intellect skills.
At high levels, Reaction Speed makes your twitch-reflex freakishly good. However, when your body acts before your mind, innocent situations can turn bad fast. You're high strung, overly alert. At low levels, though, you won’t be the one shooting first – which probably means you won’t be shooting at all.
Where
14Tasks
124- Investigate Doomed Commercial Area
- End-of-day debrief with Kim
- The Missing Insects Case
- Find the traffic hooligan
- Replace lost boule
- Make truce with Cuno
- Interview cafeteria manager
- Inspect victim's body
- Report your badge missing
- Find money for rent and pay Garte
- Pay for damages
- Talk to Garte for Sylvie
- Talk to Joyce about the pale without Kim
- Track down your badge
- Who put the clothes in the trash?
- Style your paperwork
- Read your ledger and name the case
- Wash off the death smell
Dialogue
170- "Okay, let's take a... step back." (Conclude.)
- "That ride is fucking lightning!" the young man exclaims.
- "Welcome back, friend. What can I do for you?" Although you cannot see his face, you can…
- The mother of humanism stands above you -- a precious and complex wax painting on a…
- "I don't think there's anything to discuss." [Leave.]
- "Acele."
- "Well, it's just questioning, right? You're questioning me -- it's what cops do."
- "Oh, so you met her? Good, good."
- Nothing jumps out to you. Nothing out of the ordinary.
- "What can I do for you, boss-man?"
- Is that the phasmid? It looks like the phasmid, leaning against the wall...
- "Hello, mister!" The Net Picker's daughter waves at you.
- In your hand, you hold four-fifths of "Dick Mullen and the Mistaken Identity."
- The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light…
- Go long, go deep, go unconventional!
- "Let me think..." He looks at the clouds, wistfully. "I heard someone was hanged and left…
- "Have you come to make your offering to Cuno?"
- "The fuck about it?"