Rhetoric
- conversations
- 248
- Locations
- 15
Description
COOL FOR: IDEOLOGUES. CONVERSATIONALISTS. WOULD-BE-POLITICIANS.
Rhetoric urges you to debate, make intellectual discourse, nitpick – and win. It enables you to break down arguments and hear what people are really saying. You’ll spot fallacies as soon as they’re used -- what exactly did the waiter leave out of their testimony? What was the dancer trying to divert you from? Was that double entendre intended, or did you just get an accidental lead?
At high levels, Rhetoric will make you an impressive political beast – one whose beliefs are impenetrable. Which is to say, one whose mind will not change; one who will calcify. With low Rhetoric, though, you’ll have a hard time of shooting down any argument. Nailing people to their testimonies will be neigh impossible.
Where
15Tasks
125- Get two signatures for Evrart
- What is anodic music?
- The special borscht
- Turn back the wheels of time
- Pick up dice from the Dicemaker
- Interview the Sunday friend
- Find your heraldic bird
- Return Lena's pin
- Pay Lena back for pin
- Get a reality lowdown
- Help ravers start a nightclub
- Sync the sines with Noid
- Solve the Egg Head puzzle
- Confront Hardie boys about drug trade
- Get Acele to talk about her associates
- Hardie and the Pigs
- Ask Evrart about Acele and the drug lab
- Buy FALN pants from Cuno
Dialogue
248- All around you, the hisses and chirps of locusts fill the musky air. The earthen floor of…
- "And now if you'll just connect that here..."
- "That ride is fucking lightning!" the young man exclaims.
- The door seems to be locked. Conclusively.
- "Welcome back, friend. What can I do for you?" Although you cannot see his face, you can…
- The mother of humanism stands above you -- a precious and complex wax painting on a…
- This bookstore is not strictly about crime, romance, and biographies of famous people…
- "I don't think there's anything to discuss." [Leave.]
- "Well, it's just questioning, right? You're questioning me -- it's what cops do."
- "Oh, that... you're not gonna believe me. There's no point in me telling you."
- "Oh, so you met her? Good, good."
- Nothing jumps out to you. Nothing out of the ordinary.
- The silence in this part of the church -- it's almost palpable. All the shifting matter…
- "What can I do for you, boss-man?"
- The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light…
- You are immediately surprised by the ball's lack of weight. No matter. You'll make it…
- "Unfortunately, I don't." He shrugs. "Unlike most of the locals, I have no qualms about…
- Go long, go deep, go unconventional!