Speakers
Rhetoric
- conversations
- 248
- Locations
- 15
Description
COOL FOR: IDEOLOGUES. CONVERSATIONALISTS. WOULD-BE-POLITICIANS.
Rhetoric urges you to debate, make intellectual discourse, nitpick – and win. It enables you to break down arguments and hear what people are really saying. You’ll spot fallacies as soon as they’re used -- what exactly did the waiter leave out of their testimony? What was the dancer trying to divert you from? Was that double entendre intended, or did you just get an accidental lead?
At high levels, Rhetoric will make you an impressive political beast – one whose beliefs are impenetrable. Which is to say, one whose mind will not change; one who will calcify. With low Rhetoric, though, you’ll have a hard time of shooting down any argument. Nailing people to their testimonies will be neigh impossible.
Where
15Tasks
125- Get two signatures for Evrart
- What is anodic music?
- The special borscht
- Turn back the wheels of time
- Pick up dice from the Dicemaker
- Interview the Sunday friend
- Find your heraldic bird
- Return Lena's pin
- Pay Lena back for pin
- Get a reality lowdown
- Help ravers start a nightclub
- Sync the sines with Noid
- Solve the Egg Head puzzle
- Confront Hardie boys about drug trade
- Get Acele to talk about her associates
- Hardie and the Pigs
- Ask Evrart about Acele and the drug lab
- Buy FALN pants from Cuno
Dialogue
248- Conversation · The Deserter
- Conversation · The Deserter
- Conversation · Composure
- Conversation · The Deserter
- Conversation · Kim Kitsuragi
- Conversation · Alice
- Conversation · Kim Kitsuragi
- Conversation · Limbic System
- Conversation · Ancient Reptilian Brain
- Conversation · Limbic System
- Conversation · Kim Kitsuragi
- Conversation · Suggestion
- Conversation · Morell, the Cryptozoologist
- Conversation · Cuno
- Conversation · Empathy
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Cuno