Speakers
Rhetoric
- conversations
- 248
- Locations
- 15
Description
COOL FOR: IDEOLOGUES. CONVERSATIONALISTS. WOULD-BE-POLITICIANS.
Rhetoric urges you to debate, make intellectual discourse, nitpick – and win. It enables you to break down arguments and hear what people are really saying. You’ll spot fallacies as soon as they’re used -- what exactly did the waiter leave out of their testimony? What was the dancer trying to divert you from? Was that double entendre intended, or did you just get an accidental lead?
At high levels, Rhetoric will make you an impressive political beast – one whose beliefs are impenetrable. Which is to say, one whose mind will not change; one who will calcify. With low Rhetoric, though, you’ll have a hard time of shooting down any argument. Nailing people to their testimonies will be neigh impossible.
Where
15Tasks
125- Get the whole story from Titus
- Extract a confession from the Deserter
- Take stuffed bird to Garte
- Offer figurines to Dolores Dei
- Find the murder weapon
- Dead body on the boardwalk
- The Return
- Ask gardener about gardening in March
- Interrogate the vigilantes
- The doomed hostel?
- Inform Dicemaker about the Source of Doom
- Inform Plaisance about the Source of Doom
- Open the blast door
- Find Idiot Doom Spiral's jacket
- Find one armour piece
- Find all armour pieces
- Inspect the phasmid
- Question Klaasje about the tape
Dialogue
248- Conversation · The Deserter
- Conversation · The Deserter
- Conversation · Composure
- Conversation · The Deserter
- Conversation · Kim Kitsuragi
- Conversation · Alice
- Conversation · Kim Kitsuragi
- Conversation · Limbic System
- Conversation · Ancient Reptilian Brain
- Conversation · Limbic System
- Conversation · Kim Kitsuragi
- Conversation · Suggestion
- Conversation · Morell, the Cryptozoologist
- Conversation · Cuno
- Conversation · Empathy
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Cuno