Rhetoric
- conversations
- 248
- Locations
- 15
Description
COOL FOR: IDEOLOGUES. CONVERSATIONALISTS. WOULD-BE-POLITICIANS.
Rhetoric urges you to debate, make intellectual discourse, nitpick – and win. It enables you to break down arguments and hear what people are really saying. You’ll spot fallacies as soon as they’re used -- what exactly did the waiter leave out of their testimony? What was the dancer trying to divert you from? Was that double entendre intended, or did you just get an accidental lead?
At high levels, Rhetoric will make you an impressive political beast – one whose beliefs are impenetrable. Which is to say, one whose mind will not change; one who will calcify. With low Rhetoric, though, you’ll have a hard time of shooting down any argument. Nailing people to their testimonies will be neigh impossible.
Where
15Tasks
125- Get two signatures for Evrart
- What is anodic music?
- The special borscht
- Turn back the wheels of time
- Pick up dice from the Dicemaker
- Interview the Sunday friend
- Find your heraldic bird
- Return Lena's pin
- Pay Lena back for pin
- Get a reality lowdown
- Help ravers start a nightclub
- Sync the sines with Noid
- Solve the Egg Head puzzle
- Confront Hardie boys about drug trade
- Get Acele to talk about her associates
- Hardie and the Pigs
- Ask Evrart about Acele and the drug lab
- Buy FALN pants from Cuno
Dialogue
248- "Cuno cares now."
- "Mr. Du Bois! Every worker for himself, right?" He smiles a wide sly smile. "What can I…
- "Oh hey, mister! I'm not gonna bother you with a long greeting just like we talked about…
- The door number #10 is closed again.
- "I can't believe it's snowing again..." The young woman resting by the wheelbarrow sighs.
- It's the ledger you found in the trash: a cabbage of papers hanging from the board…
- "The performative experience has ended. Good -- what can I help you with?"
- She reaches for the photo; takes it, then holds it in her hand...
- "Oh," she raises her brow as to say -- and?
- "This... reality?" She pulls her hood closer around her neck.
- "They're good apes, actually."
- "I've got nothing to say to you. Why are you wasting your time?" She crosses her arms.
- "The coppernado is back..." He smirks. "What do you want?"
- "Yes," she looks at you. "What is it?"
- "Again?! I can't believe this shit..." He shakes his head, looking like he really is…
- This is the door to the pinball workshop that you left barred on the inside.
- The elevator stands open, inviting you to step inside.
- Soft, light brown eyes look back at you, directly into the space behind your eye sockets…