Attributes and starting skills

Character creation distributes 12 points across 4 attributes. Each attribute starts at 1 and can reach 6 during creation. The attribute supplies the starting value for its skills.
| Attribute | Skills |
|---|---|
| Intellect | |
| Psyche | |
| Physique | |
| Motorics |
A starting value, an effective skill and a learning cap are different readings. This table groups skills; it does not state their learning limits. Inspect the contribution breakdown to see how clothing, Thoughts and the signature choice change the effective value.
In the Build Creator, inspect a skill to see its attribute, signature, selected clothing and internalized Thought contributions. This starting-build reading does not include spent skill points or temporary bonuses.
For an existing detective, use Wardrobe and enter the skill without clothing. That baseline already includes your other bonuses; the outfit is added once. Open a Thought’s page for its own wording about effects and learning limits.