Speakers
Conceptualization
- conversations
- 224
- Locations
- 16
Description
COOL FOR: CREATIVES. PSYCHEDELIC FANCIERS. CRITICS.
Conceptualization has a special role it wants you to play in this world – not the role of cop, but of Art Cop. It enables you to make fresh associations, to delve into world-concepts from Jan Kaarp’s postmodernist karperie, to Revachol’s arabesque architectural style dideridada, and even the concept of HARDCORE – and then, importantly, to add your own contribution to these works.
At high levels, Conceptualization makes you go big – perhaps too big. It is ostentatious, demanding grand displays. Why live life when you can throw yourself into a live volcano? At low levels, however, you will be unable to see the world in a creative light. You’ll be unable to contribute to conversations in an art gallery. Only boring people will invite you to their dust parties.
Where
16Tasks
130- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Prove your authority to Titus Hardie
- Look for Ruby on the coast
Dialogue
224- Conversation · Kim Kitsuragi
- Conversation · The Deserter
- Conversation · Composure
- Conversation · The Deserter
- Conversation · Kim Kitsuragi
- Conversation · Railing
- Conversation · Shivers
- Conversation · Alice
- Conversation · Kim Kitsuragi
- Conversation · Limbic System
- Conversation · Kim Kitsuragi
- Conversation · Suggestion
- Conversation · Morell, the Cryptozoologist
- Conversation · Empathy
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Authority