Speakers
Empathy
- conversations
- 230
- Locations
- 13
Description
COOL FOR: JUDGES OF CHARACTER. INTERVIEWERS. INTERROGATORS.
Empathy breaks into the souls of others and forces you to feel what’s inside. It enables you to notice social cues others may miss: perhaps a hidden sadness you could coax out a little more, a strange joy from someone who should be bereaved, or a hidden resentment that could return to harm you later.
At high levels, Empathy really puts you in other people’s shoes. You’ll cry for their sorrows, punch walls to relieve their angers, and be an even more unstable cop. With low Empathy, however, you’ll be an ungainly beast unable to talk to anyone without upsetting them.
Where
13Tasks
131- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
230- Conversation · Nightwatchman's Booth
- Conversation · Titus Hardie
- Conversation · Authority
- Conversation · Titus Hardie
- Conversation · Punch Clock/Payphone
- Conversation · Evrart Claire
- Conversation · Interfacing
- Conversation · Joyce Messier
- Conversation · Half Light
- Conversation · Visual Calculus
- Conversation · Perception (Hearing)
- Conversation · Visual Calculus
- Conversation · Hand/Eye Coordination
- Conversation · Cornelius Gurdi and the Mountain Goats