Speakers
Half Light
- conversations
- 205
- Locations
- 14
Description
COOL FOR: HIGH-STRUNG INVESTIGATORS. SHOOT-NOW-ASK-QUESTIONS-LATER COPS. SURPRISE HATERS.
Half Light is your fight-or-flight response. It enables you to sense the way situations are about to turn. It injects palpable fear into your heart – fear that urges you to act before it’s too late to act ever again; fear that makes you frighten others. It is the aggression that lets you squeeze every last drop of information out of a witness.
At high levels, Half Light makes you ultra-attuned to the world. It is perpetual fear – of your own shadow, of someone else’s name or scent. You’ll be ready, always, to pounce and physically interrogate passers-by. At low levels, however, you’ll find your survival instinct is lacking. And your methods limp-wristed. Those who respect violence will not respect you.
Where
14Tasks
129- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Prove your authority to Titus Hardie
- Look for Ruby on the coast
Dialogue
205- Conversation · Idiot Doom Spiral
- Conversation · Little Lily
- Conversation · Working Class Corpse
- Conversation · Hjelmdallermann: the Man from Hjelmdall
- Conversation · Bed
- Conversation · Limbic System
- Conversation · Dick Mullen and the Mistaken Identity
- Conversation · Suzerainty: The Board Game
- Conversation · Hand/Eye Coordination
- Conversation · Gaston Martin
- Conversation · Rhetoric
- Conversation · Cuno
- Conversation · Cuno
- Conversation · Titus Hardie
- Conversation · Jean Vicquemare
- Conversation · Stereo 8 Player
- Conversation · Half Light
- Conversation · Hand/Eye Coordination