Hand/Eye Coordination
- conversations
- 81
- Locations
- 8
Description
COOL FOR: TRICK-SHOOTERS. SNIPERS. JUGGLERS.
Hand / Eye Coordination loves the interactions between you and things that fly in the air. It enables you to catch coins from mob bosses, shoot straight, and understand firearms intimately. Want to know the precise make and mark of a pistol? H/E Coordination's got you. Want to shoot someone with it? Ditto.
At high levels, Hand / Eye Coordination makes you deadly – supposing you’ve a weapon in your hand. But once you do, H/E Coordination will compel you to take the shot – even if it’s not the best approach. At low levels, however, you’ll be even more of a disaster in waiting. Because when the guns go off – and they always do – you’ll probably hit the wrong target.
Where
8Tasks
104- Add even more beauty to the wall
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Prove your authority to Titus Hardie
- Look for Ruby on the coast
- The pissing competition
Dialogue
81- "It will take just a moment, officer..."
- "Fucking right, pig. Cuno's filling bath tubs with that shit. Cuno's a kingpin."
- Establish authority in their eyes.
- "I talked to Joyce. The merc you hanged -- his friends are coming for you."
- As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern…
- The cold stone slab of the bench looks rather uncomfortable. There are cigarette stubs…
- That page-three girl... she must be the most beautiful page-three girl ever printed. And…
- The remaining windows rattle from a strong gust of wind. They're covered in a thick layer…
- There! On the ice. Target practice.