Kim Kitsuragi
- conversations
- 402
- Locations
- 16
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
402- These are the same belts as the one the victim was hanged with.
- "And I'm sure you two had a hell of a time." He throws a couple of playful punches in…
- This is the flag of Revachol the Suzerainty.
- As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern…
- The woman is tying a complicated nautical knot around the post.
- A pane of eternite has been planted into the snow. Two poles are holding it up.
- The cold stone slab of the bench looks rather uncomfortable. There are cigarette stubs…
- A rusting control panel with several knobs. The words Marche and Arrêt are -- very, very…
- Do you feel that?
- Be still, my beating heart... it's amphetamine, sweet amphetamine!
- Woah! What have we here?
- A Stas-Rajko! One of the finest Zsiemsk-made motor carriages ever. An oldie but a goldie.
- That page-three girl... she must be the most beautiful page-three girl ever printed. And…
- Ruination has come. The broken arches betray the once grand history of this building. It…
- The light vanishes inside the concrete slit. The structure goes deep under the earth.
- The remaining windows rattle from a strong gust of wind. They're covered in a thick layer…
- There's no way the perp is in here, officer. Look how scarred the boards are -- all…
- Behind the pipe -- the maintenance door, rusted shut and half-sunken in sand.
Notes
461- "That won't be necessary. Let's just all cool off." He pulls you along and steps out of the booth.
- "That won't be necessary. We'll be on our way for now. Let everybody cool off a bit." He pulls you along.
- "You confessed to murder. I'm taking you in." (Step even closer.)
- "You are... insistent." He nods.
- "Alright." The lieutenant's face stiffens as he turns to look at the road ahead. "I won't ask again."
- Your mind grinds to a halt. All you can see is the revolver in the man's armoured hand -- swaying, pointed at her. You move your mouth like a fish gasping fo…
- "He wasn't hanged!" The lieutenant shouts. "He was shot! By someone in Martinaise. They're helping us find the shooter."
- "You heard wrong!" The lieutenant shouts. "She -- and these men -- have been helping us find the shooter."
- Say nothing. Just stand there.
- "You heard wrong!" The lieutenant shouts. "Your friend wasn't hanged. He was shot. We found a bullet in his head."
- Even the lieutenant seems happy with this turn of events.
- "Thanks, man." (Take the pyrholidon.)
- The lieutenant looks from you to Roy and then back to you. It's clear that he hopes this tableau might still turn out to be a bad dream -- it's not, though.
- "That is the unofficial RCM motto, yes."
- "Potentially more important than anything ever before."
- "Yes, that's the only explanation that makes sense."
- "I concur, detective," the lieutenant interjects without looking up from his notes. "It's completely unfeasible."
- "What's wrong? Material not good enough to send back to your Seolite masters?"