Kim Kitsuragi
- conversations
- 402
- Locations
- 16
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
402- These are the same belts as the one the victim was hanged with.
- "And I'm sure you two had a hell of a time." He throws a couple of playful punches in…
- This is the flag of Revachol the Suzerainty.
- As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern…
- The woman is tying a complicated nautical knot around the post.
- A pane of eternite has been planted into the snow. Two poles are holding it up.
- The cold stone slab of the bench looks rather uncomfortable. There are cigarette stubs…
- A rusting control panel with several knobs. The words Marche and Arrêt are -- very, very…
- Do you feel that?
- Be still, my beating heart... it's amphetamine, sweet amphetamine!
- Woah! What have we here?
- A Stas-Rajko! One of the finest Zsiemsk-made motor carriages ever. An oldie but a goldie.
- That page-three girl... she must be the most beautiful page-three girl ever printed. And…
- Ruination has come. The broken arches betray the once grand history of this building. It…
- The light vanishes inside the concrete slit. The structure goes deep under the earth.
- The remaining windows rattle from a strong gust of wind. They're covered in a thick layer…
- There's no way the perp is in here, officer. Look how scarred the boards are -- all…
- Behind the pipe -- the maintenance door, rusted shut and half-sunken in sand.
Notes
461- "We should think about getting back to the mainland. To get help. He'll be safe here. If we don't take too long..."
- "I'm glad you've finally started dressing a little more like an officer of the RCM. Keep it up."
- "Let's not get ahead of ourselves, detective..."
- "It's good to see you looking like a proud officer of the RCM. It's important for the people of Martinaise to know we're here."
- "Why? I don't really need you anyway."
- "I'm staying because I have to protect the investigation from you..."
- "Let me ask you something..." He leans in to inspect you.
- "Did you know I don't like bad addict cops?" He stares at you over his glasses. "Almost no one in the RCM does."
- There is no movement on the lieutenant's face as he stares intently at the trash container.
- "I told you he can't be trusted! I told you, I told you..." the little rat repeats it six or seven times. "I told you he'd steal the shit!"
- "Another sane decision, detective."
- "I don't know about stealing people's very colourful clothes like that..." He looks on disapprovingly.
- "There's still plenty of drugs out there. In fact, I have some in my bloodstream right now."
- You can almost see the blood curdle in the lieutenant's veins. Miraculously he remains silent.
- "Thank you." He returns it to his holster, then looks at the room: "Nothing to worry about here, people -- my partner likes to play these jokes. He's what yo…
- The lieutenant turns to you. "Unless you had questions, we should get some air."
- "No," he whispers, not even looking at you. "Not going to happen."
- "More ammo on our belt for the remainder of the investigation. Good find, detective."