Kim Kitsuragi
- conversations
- 402
- Locations
- 16
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
402- A row of mugs sits on the shelf. Each one depicts a human figure: a dark-skinned woman…
- "I'm really not sure we should be in here."
- "Goddamned pinball."
- This is the barred door you tried to kick in before.
- "I haven't paid the cafeteria manager for damages yet."
- "I thought we decided to leave it to Processing." The lieutenant shakes his head. "Let's…
- "Yes. It took some convincing, but I got the mercenary's name and a few biographical…
- "I see the processing guys have been faster than usual. It's good we stopped by to check…
- Suddenly, your entire body is paralysed. Aggressive white noise fills your skull -- a…
- You feel something -- like a swarm of hornets buzzing under your scalp. A strange…
- The once-bright mural towers above you, saying "FELD ELECTRICAL R&D."
- The rusty ladder leads to the rooftop.
- "Is everything all right in there, officer? Could you let me in?"
- A moustachioed and mutton-chopped man, amateurishly depicted, gazes at you with sad eyes…
- Could this have been the killer's hideout, and this narrow window -- the point of origin…
- The thick journal bound in brown leather is full of candour and diagrams.
- "Okay, let's take a... step back." (Conclude.)
- Despair creeps into you, getting fat on your weakness. Whatever noble intentions you once…
Notes
461- "Then let's go."
- The lieutenant merely nods.
- The lieutenant nods in agreeance.
- "I assure you, it was him."
- "I feel good about our work here today." The lieutenant nods. "It's all about the little things -- like bringing people random stuffed animals."
- "Wonderful."
- "Hmmm, that's a fair point. Alright, for the good of the investigation, what do you want to know?"
- "Wouldn't that be something? And who could say it's not true? If you really don't remember anything... how would you know?" The thought makes him uneasy. "We…
- "I'm relieved that you agree," he says, then pauses.
- "I hope you do."
- "Okay -- let's talk about it. You stole the boots." He looks at the gleaming technological footwear you're sporting.
- "Oh? You will?" He raises his collar. His eyes narrow. "Then I will help you to do so. Now..."
- "Really?" The lieutenant gives you a look, thorough as if performing triage. "You look fine to me."
- "So no, I don't think they sent you as a joke. And even if they did, they are in for a surprise."
- "Binoclard? Is that how they do things over at the 41st? No wonder your clearance rate is so low."
- "Are you sure? Who could say it's not true? If you really don't remember anything.... how would you know?" The thought makes him uneasy. "We should move."
- The lieutenant blinks, his mouth slightly open and his body motionless. A microsecond passes.
- "I see, yes. You're what we call a bad ass, aren't you?" He makes little quotation marks around the words, indicating he is unsure of its actual badassery.