Kim Kitsuragi
- conversations
- 402
- Locations
- 16
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Find pyrholidon and slurp it
Dialogue
402- These are the same belts as the one the victim was hanged with.
- "And I'm sure you two had a hell of a time." He throws a couple of playful punches in…
- This is the flag of Revachol the Suzerainty.
- As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern…
- The woman is tying a complicated nautical knot around the post.
- A pane of eternite has been planted into the snow. Two poles are holding it up.
- The cold stone slab of the bench looks rather uncomfortable. There are cigarette stubs…
- A rusting control panel with several knobs. The words Marche and Arrêt are -- very, very…
- Do you feel that?
- Be still, my beating heart... it's amphetamine, sweet amphetamine!
- Woah! What have we here?
- A Stas-Rajko! One of the finest Zsiemsk-made motor carriages ever. An oldie but a goldie.
- That page-three girl... she must be the most beautiful page-three girl ever printed. And…
- Ruination has come. The broken arches betray the once grand history of this building. It…
- The light vanishes inside the concrete slit. The structure goes deep under the earth.
- The remaining windows rattle from a strong gust of wind. They're covered in a thick layer…
- There's no way the perp is in here, officer. Look how scarred the boards are -- all…
- Behind the pipe -- the maintenance door, rusted shut and half-sunken in sand.
Notes
461- "Then let's go."
- The lieutenant merely nods.
- The lieutenant nods in agreeance.
- "I assure you, it was him."
- "I feel good about our work here today." The lieutenant nods. "It's all about the little things -- like bringing people random stuffed animals."
- "Wonderful."
- "Hmmm, that's a fair point. Alright, for the good of the investigation, what do you want to know?"
- "Wouldn't that be something? And who could say it's not true? If you really don't remember anything... how would you know?" The thought makes him uneasy. "We…
- "I'm relieved that you agree," he says, then pauses.
- "I hope you do."
- "Okay -- let's talk about it. You stole the boots." He looks at the gleaming technological footwear you're sporting.
- "Oh? You will?" He raises his collar. His eyes narrow. "Then I will help you to do so. Now..."
- "Really?" The lieutenant gives you a look, thorough as if performing triage. "You look fine to me."
- "So no, I don't think they sent you as a joke. And even if they did, they are in for a surprise."
- "Binoclard? Is that how they do things over at the 41st? No wonder your clearance rate is so low."
- "Are you sure? Who could say it's not true? If you really don't remember anything.... how would you know?" The thought makes him uneasy. "We should move."
- The lieutenant blinks, his mouth slightly open and his body motionless. A microsecond passes.
- "I see, yes. You're what we call a bad ass, aren't you?" He makes little quotation marks around the words, indicating he is unsure of its actual badassery.