Logic
- conversations
- 275
- Locations
- 16
Description
COOL FOR: ANALYSTS. PURE RATIONALISTS. OBVIOUSLY LOGICIANS.
Logic urges you to analyze the living daylights out of the case. It enables you to piece evidence together, detect inconsistencies in statements, and impress everyone with your astonishing conclusions. It's the bread and butter of many a detective.
At high levels, Logic will be able to solve even the most complicated puzzle. You will be very proud, and thus susceptible to intellectual flattery; for those blinded by their own brilliance often miss important clues. With low levels of Logic, you’re going to have a hard time solving even the simplest puzzle. Even if you find the pieces, good luck putting them together.
Where
16Tasks
136- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Close the water lock on Wednesday
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Prove your authority to Titus Hardie
Dialogue
275- It's the ledger you found in the trash: a cabbage of papers hanging from the board…
- Your arm reaches out and your eyes close, as if by their own volition. It's dark all…
- Your flashlight slides over an old green chalkboard covered in scribbles, sketches and…
- Tiles on the cube are still smouldering, casting the framework in a soft glow. Virescent…
- "The performative experience has ended. Good -- what can I help you with?"
- She reaches for the photo; takes it, then holds it in her hand...
- "Oh," she raises her brow as to say -- and?
- "This... reality?" She pulls her hood closer around her neck.
- "They're good apes, actually."
- "I've got nothing to say to you. Why are you wasting your time?" She crosses her arms.
- "The coppernado is back..." He smirks. "What do you want?"
- "Yes," she looks at you. "What is it?"
- "Again?! I can't believe this shit..." He shakes his head, looking like he really is…
- This industrial gas-powered stove has been used to prepare food for many hungry hostel…
- Again you find yourself looking at that big old window...
- The same two neon lit shapes -- a man and a woman. A ray of backward motion explodes from…
- This is the door to the pinball workshop that you left barred on the inside.
- The elevator stands open, inviting you to step inside.