Speakers
Rhetoric
- conversations
- 248
- Locations
- 15
Description
COOL FOR: IDEOLOGUES. CONVERSATIONALISTS. WOULD-BE-POLITICIANS.
Rhetoric urges you to debate, make intellectual discourse, nitpick – and win. It enables you to break down arguments and hear what people are really saying. You’ll spot fallacies as soon as they’re used -- what exactly did the waiter leave out of their testimony? What was the dancer trying to divert you from? Was that double entendre intended, or did you just get an accidental lead?
At high levels, Rhetoric will make you an impressive political beast – one whose beliefs are impenetrable. Which is to say, one whose mind will not change; one who will calcify. With low Rhetoric, though, you’ll have a hard time of shooting down any argument. Nailing people to their testimonies will be neigh impossible.
Where
15Tasks
125- Add even more beauty to the wall
- Open trash container
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Prove your authority to Titus Hardie
- Look for Ruby on the coast
Dialogue
248- Conversation · Siileng
- Conversation · Electronic Doorbell
- Conversation · Novelty Dicemaker
- Conversation · Central Furnace
- Conversation · Knick-knacks Stand
- Conversation · Tommy Le Homme
- Conversation · Man from Hjelmdall and the Devil Woman
- Conversation · Wirrâl
- Conversation · Lilienne, the Net Picker
- Conversation · Gorący Kubek
- Conversation · Kim Kitsuragi
- Conversation · Kim Kitsuragi
- Conversation · Medicine Cabinet
- Conversation · Savoir Faire
- Conversation · Rhetoric
- Conversation · Endurance
- Conversation · Gary, the Cryptofascist
- Conversation · Kortenaer