Volition
- conversations
- 187
- Locations
- 13
Description
COOL FOR: SANE PEOPLE. WELL-ADJUSTED COPS. THE NON-SUICIDIAL.
Volition urges you to be a good guy – to others and to yourself. It enables you to resist temptation: be it in a bottle, between a pair of legs, or at the end of an iron barrel which promises oblivion. Volition gives you the will to finish the investigation, improving your Morale – one of the two health pools in the game.
At high levels, Volition makes you hyper-sane. When you’re about to get funky, it keeps you normal. It’s a bit of a party-pooper. At low levels, however, you’ll have little Morale. Without it, you’ll be a profoundly unstable cop, falling apart at the seams as you make irreversible mistakes.
Where
13Tasks
122- Add even more beauty to the wall
- Interview the Wild Pines rep
- Interview the Union boss
- Perform field autopsy
- Find out who is in the Union box
- Speak to the assault victim
- Ask about Ruby in the village
- Return to the Whirling-in-Rags
- Go to the island
- Run the number on the victim's armour
- Find your paperwork
- Ask 'Scab Leader' about tattoos
- Spirit is eternal
- Ask Kim to tell you about the case
- Inspect the window in Klaasje's bedroom
- Prove your authority to Titus Hardie
- Look for Ruby on the coast
- The pissing competition
Dialogue
187- This is the nightwatchman's booth. The name on the door reads René Arnoux.
- "I found someone who saw the hanging. A witness."
- Establish authority in their eyes.
- "And I'm sure you two had a hell of a time." He throws a couple of playful punches in…
- There! On the ice. Target practice.
- The machine is dead and silent. It needs serious maintenance before anyone can play again.
- The lieutenant's door is closed.