Speakers
Volition
- conversations
- 187
- Locations
- 13
Description
COOL FOR: SANE PEOPLE. WELL-ADJUSTED COPS. THE NON-SUICIDIAL.
Volition urges you to be a good guy – to others and to yourself. It enables you to resist temptation: be it in a bottle, between a pair of legs, or at the end of an iron barrel which promises oblivion. Volition gives you the will to finish the investigation, improving your Morale – one of the two health pools in the game.
At high levels, Volition makes you hyper-sane. When you’re about to get funky, it keeps you normal. It’s a bit of a party-pooper. At low levels, however, you’ll have little Morale. Without it, you’ll be a profoundly unstable cop, falling apart at the seams as you make irreversible mistakes.
Where
13Tasks
122- Ask the pétanque player about may bells
- Ask René about the photo
- Find the armoured gloves
- Get yourself organised
- Take on la responsibilité
- Become a man of plenty
- Talk to Garte, Lieutenant Love
- Where is the rest of the armour?
- Inspect the traps
- What happened to the previous forewoman?
- Find the Insulindian Phasmid
- Find booze and drink it
- Getting the body down
- Find working class husband
- The Jam Mystery
- Call your station's lazareth
- Investigate Doomed Commercial Area
- End-of-day debrief with Kim
Dialogue
187- Conversation · Annette
- Conversation · Egg Head
- Conversation · Andre
- Conversation · Electrochemistry
- Conversation · Steban, the Student Communist
- Conversation · La Fumée, Vol. 1 No. 4
- Conversation · Empathy
- Conversation · Noid
- Conversation · Sunday Friend
- Conversation · Call Me Mañana
- Conversation · Noid
- Conversation · Measurehead
- Conversation · Sleeping Dockworker
- Conversation · René Arnoux
- Conversation · Electrochemistry
- Conversation · Abandoned Lorry
- Conversation · Plaisance
- Conversation · Door, Room #3