Speakers
Volition
- conversations
- 187
- Locations
- 13
Description
COOL FOR: SANE PEOPLE. WELL-ADJUSTED COPS. THE NON-SUICIDIAL.
Volition urges you to be a good guy – to others and to yourself. It enables you to resist temptation: be it in a bottle, between a pair of legs, or at the end of an iron barrel which promises oblivion. Volition gives you the will to finish the investigation, improving your Morale – one of the two health pools in the game.
At high levels, Volition makes you hyper-sane. When you’re about to get funky, it keeps you normal. It’s a bit of a party-pooper. At low levels, however, you’ll have little Morale. Without it, you’ll be a profoundly unstable cop, falling apart at the seams as you make irreversible mistakes.
Where
13Tasks
122- Joyce's info on the lynching
- The victim's tattoos
- Send victim's body to processing
- Find speed and sniff it
- Who made the call reporting the crime?
- Ask Klaasje about Sunday night
- Sing karaoke
- Doorgunner Megamix
- Question Klaasje about the dead man
- Make Titus give up Ruby's location
- Inspect Klaasje's buoy
- Arrest Klaasje
- Find solution to strike deadlock
- Are you La Puta Madre's peone?
- Ask Lilienne's twins about the island
- What is the Race Enigma?
- Work with the Children of the Big Sea
- Open apartment door for Evrart
Dialogue
187- Conversation · Annette
- Conversation · Egg Head
- Conversation · Andre
- Conversation · Electrochemistry
- Conversation · Steban, the Student Communist
- Conversation · La Fumée, Vol. 1 No. 4
- Conversation · Empathy
- Conversation · Noid
- Conversation · Sunday Friend
- Conversation · Call Me Mañana
- Conversation · Noid
- Conversation · Measurehead
- Conversation · Sleeping Dockworker
- Conversation · René Arnoux
- Conversation · Electrochemistry
- Conversation · Abandoned Lorry
- Conversation · Plaisance
- Conversation · Door, Room #3