Speakers
Volition
- conversations
- 187
- Locations
- 13
Description
COOL FOR: SANE PEOPLE. WELL-ADJUSTED COPS. THE NON-SUICIDIAL.
Volition urges you to be a good guy – to others and to yourself. It enables you to resist temptation: be it in a bottle, between a pair of legs, or at the end of an iron barrel which promises oblivion. Volition gives you the will to finish the investigation, improving your Morale – one of the two health pools in the game.
At high levels, Volition makes you hyper-sane. When you’re about to get funky, it keeps you normal. It’s a bit of a party-pooper. At low levels, however, you’ll have little Morale. Without it, you’ll be a profoundly unstable cop, falling apart at the seams as you make irreversible mistakes.
Where
13Tasks
122- Extract a confession from the Deserter
- Take stuffed bird to Garte
- Offer figurines to Dolores Dei
- Find the murder weapon
- Dead body on the boardwalk
- The Return
- Ask gardener about gardening in March
- Interrogate the vigilantes
- Rest in the flak tower
- The doomed hostel?
- Inform Dicemaker about the Source of Doom
- Inform Plaisance about the Source of Doom
- Find Idiot Doom Spiral's jacket
- Find one armour piece
- Find all armour pieces
- Inspect the phasmid
- Question Klaasje about the tape
- Read the watermarks
Dialogue
187- Conversation · Annette
- Conversation · Egg Head
- Conversation · Andre
- Conversation · Electrochemistry
- Conversation · Steban, the Student Communist
- Conversation · La Fumée, Vol. 1 No. 4
- Conversation · Empathy
- Conversation · Noid
- Conversation · Sunday Friend
- Conversation · Call Me Mañana
- Conversation · Noid
- Conversation · Measurehead
- Conversation · Sleeping Dockworker
- Conversation · René Arnoux
- Conversation · Electrochemistry
- Conversation · Abandoned Lorry
- Conversation · Plaisance
- Conversation · Door, Room #3