Conversation · Suzerainty: The Board Game
Speakers · 17
Responses · 1
Earlier lines · 1
Earlier lines · 1
Earlier lines · 1
The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light shake, and feel the pieces shift around inside.
Responses · 1
Earlier lines · 1
Responses · 6
Earlier lines · 7
- Continue
- Ahhh! Savour that new board game smell! A mix of wood, paper, and ink, all wrapped in the sweet must of cardboard.
- Continue
- Continue
- The 'Suzerainty' box is heavy and slightly awkward in your hands. You give it a light shake, and feel the pieces shift around inside.
- You hold the open game box before you.
- Continue
Responses · 1
Earlier lines · 1
It takes a while, but you and the lieutenant manage to put everything more or less where it was...
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
The endgame is upon you. What will be your crowning achievement as the suzerain's territorial administrator?
You could continue your efforts to win the hearts of your worker tokens by building the rarely attempted public education system for your territories...
Alternatively you could actually try to win the game by building the extremely valuable victory column in Revachol or by crushing the lieutenant in a devastating trade war...
Responses · 1
Responses · 4
Earlier lines · 4
- Alternatively, you could try launching a trade war to crush the lieutenant's economy, or you could blow all that money on a public education system for your worker tokens...
- Alternatively, you could throw the whole game away by trying to build a public education system for the children of your workers...
- You could attempt to build the mighty victory column structure, or launch a trade war against the lieutenant, or spend everything to build a public education system for your worker tokens...
- Alternatively you could actually try to win the game by building the extremely valuable victory column in Revachol or by crushing the lieutenant in a devastating trade war...
Responses · 1
Earlier lines · 1
Earlier lines · 1
Earlier lines · 1
Using the substantial coins and resources you've accumulated from diligently fulfilling contracts and constructing trade routes, you spend your final turns constructing the ultimate structure in the game, the Revacholian victory column...
Earlier lines · 1
With a triumphant flourish, you remove a rectangular token from one of the satchels and place it in the centre of the board...
Alternative lines · 1
With a triumphant flourish, you remove a rectangular token from one of the satchels and place it next to your museum-cylinder in the centre of the board...
The lieutenant sighs. "That's the problem with certain games. At some point they just end, as though no one expected the players to make it that far..."
Responses · 1
Earlier lines · 1
Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
Earlier lines · 1
After double- and then triple-checking your maths, you have your final score...
Responses · 1
The lieutenant looks up from his tabulations. "I've got 26 points," he says, slightly disappointed...
Earlier lines · 1
Responses · 1
Responses · 1
Earlier lines · 6
- "Don't be glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
- "Hey, at least you went out playing the game how you wanted. There's something to be said for that."
- "Well, there's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
- "A tie," he says, with evident irritation. "Well, I suppose that's what we deserve for trashing the suzerain's economy. Good game, detective."
- "Looks like you won convincingly... well played, detective."
- "Don't look too glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
Responses · 1
Earlier lines · 1
Responses · 1
Responses · 1
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
Building the ultimate structure requires diligent economic planning, which you completely failed to do...
Earlier lines · 1
Rather than build a glorious monument to Revachol's economic superiority, you have to settle for a handful of post offices and school for the blind.
Responses · 2
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
Earlier lines · 1
After double- and then triple-checking your maths, you have your final score...
The lieutenant looks up from his tabulations. "I've got 26 points," he says, a barely contained smile breaking out across his face...
Earlier lines · 1
"Don't be glum, detective. There's always next time. Figuratively, I mean. There's no way we have time to play this game again..."
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
Responses · 1
Earlier lines · 1
The lieutenant nods gravely as you erect tariffs against his apricots and sugar. This is going to get ugly...
Earlier lines · 1
With every turn tariffs are raised, until neither you nor the lieutenant are producing any income or generating resources for the suzerain...
Responses · 1
Earlier lines · 1
With your army of cheap, not-cocaine-addicted labour, you're able to survive the tit-for-tat of the trade war, though it leaves both your and the lieutenant's economies worse-off than before...
Earlier lines · 1
Soon the entire board is a field of economic carnage. Worker tokens lie strewn across the board, which is also bereft of valuable resources.
Responses · 3
"I have no idea what 'lesson' you think you taught me. Somehow I don't think this is going to work out well for either of us..."
Responses · 1
Earlier lines · 1
Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...
Earlier lines · 1
After double- and then triple-checking your maths, you have your final score...
Fifteen victory points. Whether you win or not, the suzerain is unlikely to be pleased at the loss to productivity caused by his subordinates' shenanigans.
"A tie," he says, with evident irritation. "Well, I suppose that's what we deserve for trashing the suzerain's economy. Good game, detective."
Responses · 1
Responses · 1
Earlier lines · 1
Responses · 1
Responses · 1
Earlier lines · 1
Earlier lines · 1
Even in the best of cases it's impossible to really "win" a trade war. But this is far from the best case, and the lieutenant's apricot-powered economic engine crushes yours...
Earlier lines · 1
Soon your coffers are empty and the map lies strewn with your worker tokens.
Responses · 1
Responses · 1
Earlier lines · 1
Computing the final scores is almost a game unto itself. You each spend an inordinate amount of time making stacks of coins, consulting tables, and struggling with basic addition and multiplication...