Motorics
Before thought effects; other dialogue conditions may apply.
503 · Voice lines
It's as if time has frozen somehow. You think you can sense the key moving in the air. Yeah, this is gonna be way cool.
So he hasn't even been in there lately? Is he afraid?
Ka-ching! The key hits your palm. The speedfreaks nod to you approvingly.
Feels nice. It would feel a whole lot less nice had you dropped them, or worse -- got hit in the eye with them. Good thing that didn't happen!
Blam! Straight in the eye. Straight in the old eye-orb. In the lookin' ball!
She's speaking fast because she is afraid.
A lost jacket? Sounds like a mystery you could look into...
Hey, your new Personal Brand Strategist still hasn't laid off the drink -- even though he promised.
Wait, what if this is the fishing rod situation all over again?
Wasn't Garte, the cafeteria manager, trying to repair a piece of taxidermy?
He's not going to let you make a fool of yourself or the RCM in front of this girl. Not while he's here.
You try to grab the pages as they come loose but your fingers aren't quick enough... they're gone.
As you leaf through the pages, your eye catches on a sidebar labelled 'ADVICE FOR BEGINNERS'.
Remember what the rulebook said! You'll want to choose a strategy early on and stay committed to it.
"Remember, there are many paths to victory in Suzerainty, but successful players will find one strategy and commit to it wholeheartedly."
Your sarcasm will be your undoing, old man.