Conversation · Novelty Dicemaker
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"More or less." She adjusts the yellow scarf that covers her hair. "Are you interested in anyone specific?"
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Rats scuttle in the dark rooms, under the abandoned blow driers and dusty mannequins, cobwebs cover rotors and radiocomputers alike... so much failure.
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"We're inside the chimney of an old central furnace. It's strange, I know." She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there.
"But when I arrived here, all the other rooms were taken, so I had to build myself a makeshift home. Besides, I don't really have to pay any rent here, so that's a plus."
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- "We're inside the chimney of an old central furnace. It's strange, I know." She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there.
- "We're inside the chimney of an old central furnace. It's strange, I know." She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there.
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Plaisance was right... There's an entity living in the chimney! You should ask her about the curse.
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"Creative." The lieutenant looks around the spacious room, its ceiling fading into shadows above.
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When she arrived here, there was no room anywhere else... She must've known the other businesses.
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"You're back," the bird-like woman says, looking up from her table. "Did you decide what kind of die you want?"
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- She's got a direct view to the backyard. You should interrogate her about the lynching.
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- "Oh, it's you again. Did you try knocking on my window before? Are you looking for a die?"
- "You're back," the bird-like woman says, looking up from her table. "Did you decide what kind of die you want?"
- Continue
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"Yes, a milieu is like a call-in station. You need a two-way radio to access one. That's why I have these." She pats the headphones on the table.
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"Mostly they just teach you to swear in different languages, but some of the stations can be quite interesting. I was so absorbed, I must have missed you knocking."
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"I'm a novelty dicemaker," she says. "Tell me the name of your role-playing system and I'll make the die you need. That's why you're here, yes?"
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As she speaks her bone-like fingers fiddle with a ring. Her bones light, but her hands strong.
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Role-playing games? You know role-playing games: Wirrâl, Wirrâl Untethered, um, what else...
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"Answers? How strange. These days people only come to me for dice and role-playing games..."
"I'm not sure how helpful I'll be, but go ahead and ask." The walls around her are covered with rows of precious stones and minerals.
It almost looks as if the stones and dice are a natural part of the room, growing out of the shelves like stalagmites.
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This person means you -- or no one else -- absolutely no harm. She will answer freely and honestly.
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No falsehoods are present. She's a novelty dicemaker and doesn't have anything to hide. Ask what you need.
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"I'm not interested in buying dice right now. I'm a police officer and I need to ask some questions."
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"Of course, I can see that. I just thought you were a police officer looking for dice..." She tilts her bird-like head. "How else can I help you then?"
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"Very good," she says. "My rate is 10 reál per set, unless you want something really unusual..."
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"Take a look around and see if there's any particular stone you want to use." The walls around her are covered with rows of precious stones and minerals.
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"How strange," she says. "Well, if you're interested, my rate is 10 reál per set, unless you want something really unusual..."
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Role-playing games? You know the one made by Fortress Accident. Does that count?
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"Then how did you get inside? By the south entrance?" She blinks. "You know what, it doesn't even matter. What matters is that you're finally here. Let's talk dice -- did you have something specific in mind?"
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"Oh, it's you again. Did you try knocking on my window before? Are you looking for a die?"
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"Hello, I'm Neha." A bird-like woman sits on a throne of tools, with emerald light shining through her hair.
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"Did you try knocking on my window? I must have missed you, I've been listening to my milieus." She taps on her headphones.
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Could this be the malicious Entity? Perhaps it's wise to go along with this masquerade for now...
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She's got a direct view to the backyard. You should interrogate her about the lynching.
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"We're inside the chimney of an old central furnace. It's strange, I know." She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there.
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"Oh, it's you." She turns around. "I'm surprised to see you here this late. What can I help you with?"
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"Hello again." She turns around. "You must really like walking through the dark. What can I help you with?"