Alternatively, you could throw the whole game away by trying to build a public education system for the children of your workers...
Readables
Board game "Suzerainty"
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To the lieutenant's puzzlement, you spend several turns building various improvements to your territorial infrastructure...
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Soon your workers have access to clean water, paved roads, and basic hobbies. In return they produce... one extra resource per turn.
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"Take a look at the scoring tables in the back..." The lieutenant turns to one of those appendices you skipped over earlier...
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"You see in Table 8c that investing in territorial infrastructure multiplies your final victory point total by 1x, which is to say, not at all, whereas erecting monuments in Revachol gives you a multiplier of 5x..."
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Nonsense. Remember what the lieutenant said? If points are arbitrary, who cares about winning? You should reject their system and just play how you want.
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"So you're saying the values of the ruling class are completely divorced from the well-being of the people who generate their wealth?"
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"That's up to you, detective. But remember, the objective of the game is to earn victory points for the suzerain..."
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"You should probably pick one strategy and stick to it. Trying to do a little of everything is usually a bad idea."
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"The workers are just there to produce raw resources. You're not supposed to worry about them too much."
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The lieutenant assumes you're playing by the rules as written. But what's the point of playing if you can't make your own choices?
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"Because the way you earn points is by pleasing the suzerain, and the player with the most points wins the game."
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"Are you sure?" The lieutenant looks a little disappointed. "It's going to take a while to set everything up again."
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- Put the game away.Remembered · 2
- Keep playing.
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Using your powers of 'persuasion', you 'convince' more workers to join your cause...
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After several turns your worker tokens greatly outnumber the lieutenant's. A vast army of expendable labour is at your command.
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"Hmmm... this doesn't look right to me. I think we need to start over, unfortunately..."
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The lieutenant goes first. He draws a contract card and moves several of his workers to the Safre territory of the board and the others to the Semenine Islands...
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You have a few options available to you: Will you try to fulfil contracts right away or rearrange your workers to maximize production on future turns?
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Remember what the rulebook said! You'll want to choose a strategy early on and stay committed to it.
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- Let your workers rest for a while.Remembered · 1
- Just do whatever Kim did.Remembered · 1
- Try to fulfil a contract.Remembered · 1
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What? It's the very beginning of the game. Your workers haven't even done any work yet.
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That's more like it. You produce a handful of archaeological treasures and a smattering of other resources.
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Meanwhile, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board...
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- In response, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board...
- As he completes his own contract card, the lieutenant is rewarded with four coins and a round wooden token that he places in the centre of the board...
- Meanwhile, the lieutenant spends two of his sugar and one of his apricot tokens to complete his contract card. He is rewarded with four coins and a round wooden token that he places in the centre of the board...
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C'mon, is that your game face? You're practically broadcasting your position to the lieutenant with that expression.
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What is that patronizing tone? You're one of the suzerain's trusted administrators! You may need to put the lieutenant in his place...
"Points are nothing. They don't exist. They're just an arbitrary convention that games use to reward or punish players for certain behaviours."
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If points are really arbitrary, as the lieutenant says, what's to stop you from playing the game the way you want?
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The lieutenant shrugs. "There are some paranoid types who believe the Moralintern keeps detailed score sheets for everyone in the Reál Belt, but that's obviously nonsense..."