Readables
Board game "Suzerainty"
The lieutenant scoffs. "In your dreams, maybe. I've thrashed my share of trash-talkers before. Now come on, let's put childish things aside."
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The lieutenant gives you a sour look. He may or may not hate fun, but either way he does not appreciate your attitude...
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'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel.
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- Finally, a proper game to teach children about the importance of trade and the global economy.
- Hmmm, this history seems problematic, but it is important to teach children basic economic concepts.
- 'Economic strategy'? More like rapacious plunder and exploitation.
- Finally, a proper game to teach Revacholian children about their glorious history.
- Keep reading.
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The colourful illustrations depict cheerful workers picking apricots, hauling marble sculptures out of crumbling temples, and harvesting a strange, magenta-leafed plant. Everyone is smiling.
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- Finally, a proper game to teach children about the importance of trade and the global economy.
- Hmmm, this history seems problematic, but it is important to teach children basic economic concepts.
- 'Economic strategy'? More like rapacious plunder and exploitation.
- Finally, a proper game to teach Revacholian children about their glorious history.
You begin to suspect there may be a political agenda to this so-called 'family game'. Only one way to find out...
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The instructions are opaque at first, and introduce many concepts you're not familiar with. Fortunately, there are many diagrams and examples throughout...
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You soon figure out the basic conceit: Each player represents an administrator for the Suzerain of Revachol. Your objective is to increase the suzerain's wealth and renown by accumulating victory points.
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There is no path to wealth and renown but through the suzerain. As one of the suzerain's trusted administrators, your very function is the glorification of Revachol...
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That's where the suzerain's vassals come in. The game features four vassal nations, each one home to an economically important resource...
Each turn the player collects resources from vassals where they've placed workers. They may then rearrange their workers, fulfil contracts for coin and bonuses, or build structures back in Revachol...
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As you leaf through the pages, your eye catches on a sidebar labelled 'ADVICE FOR BEGINNERS'.
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"Remember, there are many paths to victory in Suzerainty, but successful players will find one strategy and commit to it wholeheartedly."
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Boring, boring, BORING. Tear up this rulebook and commit some old-school atrocities!
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Suzerainty is a family game. The only 'atrocities' you'll be committing are against the social standing of your rival administrators, as you bring in ever more resources and power for the suzerain. Speaking of...
The actual scoring system appears infinitely complex, with a series of tables and appendices required to compute each player's final victory point total. You skip that part for now.
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Hmmm, this history seems problematic, but it is important to teach children basic economic concepts.
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The lieutenant looks over the rulebook before he sees something that makes his eyes go wide...
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So he says, but his gaze lingers a moment longer on the rulebook than is strictly necessary. He could make time, if he really wanted to.
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In your hands you hold a brand new copy of the game 'Suzerainty'. It's snugly wrapped in a skin of plastic...
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The cover features a charming illustration depicting a mass of grinning labourers loading goods onto a ship while a richly dressed administrator oversees their work.
The exact location and time period are left deliberately vague, but it's clearly meant to represent the economic relationship between the Revacholian Suzerainty and its many vassals.
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The box has a nice heft to it. You hear the rattle of individual wooden tokens and feel their weight shifting back and forth...
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Even before you open it, you can tell that this will be a meaty game of grand strategy and complex player interactions.
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The plastic wrap rips off as easily as a bodice in a tawdry historical romance.
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There's a hiss as the lid slides off. Inside you find a thick, full-colour rulebook and more than a dozen pouches of various wooden components.
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Ahhh! Savour that new board game smell! A mix of wood, paper, and ink, all wrapped in the sweet must of cardboard.